Introduce a lesson on creativity in technology with this eBook that teaches about the history and development of Video Games. Share the PDF with students for a paperless experience or print the nonfiction text out as a booklet.
In the file you’ll find:
- Instructions for printing – if you want physical copies of the eBooks
- Comprehension questions (2 to a page and full-page options)
- Vocabulary for this eBook
- Higher order thinking questions to ask after reading
- 3 graphic organizers that can be used with the text (provided in PDF for printing and as PNG files that can be loaded into Seesaw or Google Slides for students to type their answers)
The PDF is designed to be used like an eBook, so you can project it onto your whiteboard and/or share it as a PDF in your learning management system for students to read through independently.
- Video Game
WAYS TO USE THIS BOOKLET
- Whole-group introduction to this topic or a related lesson.
- Wrap-up activity when you have a few extra minutes.
- Full lesson with the book, vocabulary cards, graphic organizers, and questions.
- Back up plan for days that the internet doesn’t cooperate.
- Sub plans.
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