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Augmented Reality (AR) & Virtual Reality (VR) Printable Task Cards

Original price was: $6.00.Current price is: $3.00.

Immerse your students in the exciting world of Augmented Reality (AR) and Virtual Reality (VR) with this set of 24 Interactive AR & VR Task Cards! Perfect for elementary and middle-grade learners, these task cards introduce students to the basic concepts of AR and VR, exploring how each technology works, their real-world applications, and the unique ways they can transform learning and exploration.

Augmented Reality (AR) & Virtual Reality (VR) Printable Task Cards

Original price was: $6.00.Current price is: $3.00.

Immerse your students in the exciting world of Augmented Reality (AR) and Virtual Reality (VR) with this set of 24 Interactive AR & VR Task Cards! Perfect for elementary and middle-grade learners, these task cards introduce students to the basic concepts of AR and VR, exploring how each technology works, their real-world applications, and the unique ways they can transform learning and exploration.

Description

Immerse your students in the exciting world of Augmented Reality (AR) and Virtual Reality (VR) with this set of 24 Interactive AR & VR Task Cards! Perfect for elementary and middle-grade learners, these task cards introduce students to the basic concepts of AR and VR, exploring how each technology works, their real-world applications, and the unique ways they can transform learning and exploration.
 
Aligned with ISTE Standards for Students, this resource encourages students to think critically about the impact of immersive technology, fostering creativity, research skills, and an understanding of how digital tools can enhance perception and knowledge. Students will engage in discussions, answer thought-provoking questions, and learn how AR and VR can make learning more interactive and meaningful.
 
What’s Included:
  • 24 Task Cards covering core concepts of Augmented Reality and Virtual Reality
  • Printable and Digital (PDF) Formats for flexible classroom use
  • Answer Key & Suggested Responses to support classroom discussions
  • Teacher Guide with setup instructions, tips for engaging activities, and extension ideas
 
Key Features:
  • Standards-Aligned: Meets ISTE Standards for Empowered Learner, Knowledge Constructor, and Innovative Designer.
  • Engaging & Interactive: Offers students hands-on, discussion-based learning on AR and VR topics, encouraging critical thinking and exploration.
  • Promotes Creativity: Allows students to brainstorm how they might use AR and VR to solve real-world problems or enhance learning experiences.
  • Flexible Use: Ideal for individual practice, paired work, or group discussions, with options for whole-class exploration.
 
Topics Covered:
  • Understanding AR & VR: Learning the fundamental differences—how AR overlays digital elements on real-world views, while VR creates a fully immersive, digital environment.
  • Exploring Applications: Discussing real-world uses of AR (like museum exhibits) and VR (like virtual field trips), and imagining new ways to use these technologies.
  • Critical Thinking about Technology: Evaluating the benefits, challenges, and potential impacts of AR and VR on education, entertainment, and society.
  • Creative Problem-Solving: Developing ideas on how AR and VR can enhance learning, help solve challenges, or create unique experiences.
 
How to Use:
  1. Introduction: Start with an overview of AR and VR, explaining how they differ and providing examples, such as interactive museum displays (AR) and virtual field trips (VR).
  2. Task Card Activity:
  • Small Groups or Pairs: Divide students into groups and distribute the task cards. Each group will discuss and answer the questions, allowing for deeper exploration of each concept.
  • Guided Exploration: Encourage students to thoughtfully engage with each question, reflect on the potential uses of AR and VR, and discuss how these technologies can impact learning and exploration.
 
  1. Wrap-Up Discussion: Review key concepts together as a class, discussing the immersive experiences of VR versus the augmented aspects of AR. Ask students to share which technology they find more interesting and why.
  2. Extension Activity (Optional): If available, allow students to try a simple AR or VR app, then reflect on their experience by writing about what they learned and how it felt to interact with immersive technology.
 
Materials Needed:
  • Printed or digital task cards for individual or group work
  • Computers or tablets with access to AR/VR resources (if available for an extension activity)
 
Assessment:
Evaluate students based on their task card responses, focusing on their understanding of AR and VR concepts. Use the wrap-up discussion to assess their engagement with the material and their ability to discuss and analyze how AR and VR might influence learning and exploration. As an alternative assessment, ask students to summarize three new things they learned about AR and VR.
 
Extension Activities:
  • AR/VR Exploration: If available, let students experiment with a basic AR or VR app, then write a reflection on their experience, describing what they learned and how the technology felt.
  • Design an AR/VR Experience: Challenge students to design a simple AR or VR experience for a learning purpose, such as an interactive museum tour or a virtual geography trip.
 
Introduce your students to the future of digital exploration with these Augmented Reality & Virtual Reality Task Cards, helping them gain a foundational understanding of immersive technology and its potential for transforming education!

 
 
Product Terms:
Copyright © Brittany Washburn. Purchasing this file entitles you to ONE classroom use. You may use this with multiple classes but may not share with any other teachers. Copying for more than one teacher, classroom, department, school, or school system is prohibited. This product may not be distributed or displayed digitally for public view. Failure to comply is a copyright infringement and a violation of the Digital Millennium Copyright Act (DMCA). Clipart and elements found in this PDF are copyrighted and cannot be extracted and used outside of this file without permission or license. If multiple licenses are needed for use my more than one teacher or in more than one computer lab, additional licenses are available. 
 
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Welcome to my website! My name is Brittany, and I’m excited to introduce myself as a technology standards expert specializing in creating top-notch technology curriculum resources for elementary computer lab teachers. If you’re searching for innovative and effective ways to teach tech skills to your students, you’ve come to the right place.

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